Emission ramp texture

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

What is the difference between linear, constant, cubic for emission ramp texture. What is the best to use for fire/smoke and what max grid value should be set to ? Thanks
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi coillbook,
https://docs.otoy.com/manuals/products/ ... e/mediums/
you could make some tests with this .max.
Regards
Paride
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coillbook,
https://docs.otoy.com/manuals/products/ ... e/mediums/
you could make some tests with this .max.
Regards
Paride

thank you

But i still did not see anything about iterp type. Which one is the best constant or linear Thank you
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I feel linear, for my experience.
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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