Trouble with transparent displacement

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Sarford
Licensed Customer
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Hi All,

I want to make puddles of water on the floor by duplicating the floor mesh, set it to a water material and displace it with a texture. This works fine except that Octane makes the intersecting edge with the normal floor mesh black. When I use a diffuse material for the water mesh, Octane does not make a black edge at the intersection point. When I use the same trick in Modo it works fine. Is this a bug?
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Displacement in Modo with transparent material
Displacement in Modo with transparent material
Displacement in Octane with diffuse material
Displacement in Octane with diffuse material
Displacement in Octane with transparent material
Displacement in Octane with transparent material
Last edited by Sarford on Mon May 01, 2017 8:14 pm, edited 1 time in total.
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face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Try setting the Kernel->Ray Epsilon to it's minim value (think it's 1um).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Sarford
Licensed Customer
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Hey Paul,

Thanks for the quick reply. Sadly, lowering the Ray Epsilon doesn't relay help. When I make it bigger than 1mm the black border does indeed increase, but lowering below the standard 100 um does nothing. I dropped in a standard sphere with a specular material, partly embedded in the floor just to check but Octane doesn't render black lines at that intersection.

Cheers, Simon
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Ray_Epsilon.JPG
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face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Simon. This may be a limitation with Displacement mapping in Octane. Try increasing the Level of Detail to maximum and adjusting the Displacement filtering.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Sarford
Licensed Customer
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Hey Paul,

Although the black line does get smaller when I increase the level of detail, it doesn't disappear. No worries, I'll just find another way to get the same result. Thank you for your help!!

Cheers, Simon
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
Windows Visa Home 64 bit (bootcamp)
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