Using Distance to Camera to Enable Displacement - Possible?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Would it be possible to somehow only have displacement engaged when an area of an object is close to the camera?

Thoughts?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry, I can't figure how to make this with the available Octane nodes. The displacement amount is a fixed value for the whole object surface, and the displacement texture map can't be multiplied or processed in any way.

Thanks,
-Juanjo
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Yea I wasn't able to think of a way either...espeically surfaced based rather than object based. But thought I'd ask.

Thing is...if I use displacement for grass on my exterior scenes the samples per second come way down if it covers my entire site...but of course you can't tell the difference between 3D grass and regular texture from say 50 feet away :)

Anyway, thanks for looking! anyone else with some thoughts? I dont' like instances for this because it doesn't do well with odd shaped parking lots etc... grass grows outside it's bounds unless you spread individual blades around...and then it's hard to get good coverage. This displacement is nice...but kills the times :(
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