Version 3.06.2 - obsolete stable

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abstrax
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zxctnt wrote:when i turn off the camera visibility ,shadow pass seems not the right result. :roll:
Thanks for the report. It will be fixed in the next release. The artifacts appear behind all transparent objects if emitters in the scene are partially shadowed and the shadow pass is enabled.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Steeviekay
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I tested it now with different projects / for me its soooooo stable...awesome guys! Thanks :)
I would say this version is the best Ive ever worked with.
Weezer
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Yep, Octane is really solid for me too.

I wondered - what's next on your to-do list? How far away are we from a version 3.1?
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promity
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Yep, panoramic won't work in 3.06.
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aoktar
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promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
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fuchsundvogel
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abstrax wrote: [*] "Expected exposure" of the adaptive sampling settings can now be set to 0, which disables the tweaking of the noise estimate, as described in the new features thread. This is also default now.

Happy rendering,
Your OTOY NZ Team
current default value in plugin is 1 instead of 0
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promity
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aoktar wrote:
promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
Cylindrical and spherical camera. No motion blur. But cubic panorama is working.
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aoktar
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promity wrote:
aoktar wrote:
promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
Cylindrical and spherical camera. No motion blur. But cubic panorama is working.
It's working on me. But you need to change fovy to 90 degree. How could not you get it worked?
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Kretschi
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Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
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aoktar
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Kretschi wrote:Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
Cylindirical need to change fovy=90 or less. It has changed on latest sdks.
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