Thanks for the report. It will be fixed in the next release. The artifacts appear behind all transparent objects if emitters in the scene are partially shadowed and the shadow pass is enabled.zxctnt wrote:when i turn off the camera visibility ,shadow pass seems not the right result.
Version 3.06.2 - obsolete stable
Moderators: ChrisHekman, aoktar
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Steeviekay
- Posts: 21
- Joined: Tue Aug 23, 2016 10:45 am
I tested it now with different projects / for me its soooooo stable...awesome guys! Thanks 
I would say this version is the best Ive ever worked with.

I would say this version is the best Ive ever worked with.
in which case? With motion blur + cylindirical pano?promity wrote:Yep, panoramic won't work in 3.06.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
current default value in plugin is 1 instead of 0abstrax wrote: [*] "Expected exposure" of the adaptive sampling settings can now be set to 0, which disables the tweaking of the noise estimate, as described in the new features thread. This is also default now.
Happy rendering,
Your OTOY NZ Team
Cylindrical and spherical camera. No motion blur. But cubic panorama is working.aoktar wrote:in which case? With motion blur + cylindirical pano?promity wrote:Yep, panoramic won't work in 3.06.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
It's working on me. But you need to change fovy to 90 degree. How could not you get it worked?promity wrote:Cylindrical and spherical camera. No motion blur. But cubic panorama is working.aoktar wrote:in which case? With motion blur + cylindirical pano?promity wrote:Yep, panoramic won't work in 3.06.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cylindirical need to change fovy=90 or less. It has changed on latest sdks.Kretschi wrote:Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw