I was wondering if triplanar projection is supported with bump? It seems that it does something with very high values but the projection seems incorrect through the bump. (diffuse works fine)
(latest build 3.06.0.4)
I've attached a sample scene with 2 renders.
It's not that bump doesn't work, it's that it seems like the triplanar projection (connected to diffuse) is sampling the normals after the bump is applied. I could see why this may be useful in some situations but usually I wouldn't expect the texture to change because of the bump. It would be nice if it was an option on the triplanar node and not the default behavior.
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