Interior WIP

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Mateuet
Licensed Customer
Posts: 130
Joined: Wed May 12, 2010 6:12 am

Hi there.
Here's an interior i'm setting up. I was just testing the light so i didn't map the textures very good.
Pathtracing and sunlight was used+Denoise with pixlr (pretty nice online program)

C&C are welcome :D
Attachments
interior Niels 2.png
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi there!
I like the morning (or end of day?) atmosphere.

I'd suggest:
- bevelling the sharp angles
- down-sizing the HUUUUUGE teapot on the right
- keep working on your textures (spec and bump maps)

I like the specs on the orange plant-pot.

Well, all in all this is a good start for what could be a beautiful pic !!!
Keep going!
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

You might also want to put some books on the table, or anything that would bring this room to life.
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Mateuet
Licensed Customer
Posts: 130
Joined: Wed May 12, 2010 6:12 am

Just an update in the scene, i´m working now on getting a better effect on the carpet. Later i´ll try to put more details into the scene as books, electronics, fillingf up the kitchen...
Attachments
interior Niels mejorado 16h copy.png
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Very nice update!
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Realistic. carpet looks very good
Mateuet
Licensed Customer
Posts: 130
Joined: Wed May 12, 2010 6:12 am

The carpet was actually my first try with scatter on max. I scattered planes with opacity maps to get the effect, afterwards i've been trying with the geometry painter from Max 2011 and PFlow but i can't get better results than i get here altough I think i should be doing better than with scatter, i'll keep trying...
I also tryied to use advanced painter like recomended by Peter Guthrie http://www.peterguthrie.net/blog/2009/0 ... al-part-1/
but it didn't start up on Max 2010. Anyone got tips about how to scatter objects on geometry with more options than the scatter on 3d Max?
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

First of all, really nice interior. It's coming out really good.
On the scatter subject, there is lot's of plugins out there to use, the ones I've tried are:
groundwiz is rather powerful, and you can easily paint the instances in your surfaces.
Forest Pro , also powerful with lot's of nifty options
Both of them have lite versions you can play with and use up to a limit of 2 different materials, but I've finally get so used to regular scatter and is really powerfull once you get the hang of it.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
wincui
Licensed Customer
Posts: 12
Joined: Mon Sep 06, 2010 8:53 am

Hi,

Looks lovely :D !! Wonder how long it took you to render it?
User avatar
DH3D
Licensed Customer
Posts: 4
Joined: Wed Sep 15, 2010 10:46 pm
Location: Canada

Great progress with the renders!
The second render is much smoother, but feels too dark. I really liked the light levels of the original render.
Composition-wise, consider offsetting the camera so as to move the red plant pot away from the very center of the image.
Wonderful work on the carpet!
-"If you want to succeed, double your failure rate"
Post Reply

Return to “Works In Progress”