pre-2.3 does not use Memory!

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2516
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

I really just waiting for this support, I was quite enough for the sun for interior.
I hope it will appear :roll:
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

Privet,

Not sure I understand what you mean, can you please be a little more descriptive ?

Spasiba
/M
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2516
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

Hello I have a question
Do octane render use ram?
I need to add many object to scene but i have no more video memory
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

Using convential ram would kill ALL performances. The bus transfer is way to slow.

I don't think we'll ever be able to do that properly.

Regards
Marc.
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Elvis, try to optimize your scene, (I know from experience that it's usually easier to say it than to do it, but...) One of the things that sucks memory as crazy are the textures, try to lower its resolution depending of its relevance on the scene aka if your are rendering a final 3000x1500 render, any texture above that res is almost useless, objects far away can do with 1/4th that res, and so on. Also the back plate if your using enviroment lighting might be reduced. You can crunch lots of polys with low impact on memory, but be aware of film size, cause sometimes it eats lots of memory. Also pack your textures if possible or use a greyscale as a floatimage instead of color ones when only one color is present and mix it with a node.
With this new gpu rendering generation, we are going to learn again how to optimize our scenes, one thing I thought was long gone since I got my 12gb of ram :D . But I think is worth it, and in a few years we'll have gpu's as capable to handle large scenes as current cpu+ram solution.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Post Reply

Return to “Development Build Releases”