Hey guys.
So how do i offset my UV's/texture randomly on a bunch of instances? C4D here.
Thanks!
Offseting UV's randomly
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi MantasKava,
you need to use a gradient node in complex mode with the random color node as input, look at this example with the same texture and different uv transform values: ciao beppe
you need to use a gradient node in complex mode with the random color node as input, look at this example with the same texture and different uv transform values: ciao beppe
- MantasKava
- Posts: 36
- Joined: Fri Nov 20, 2015 4:01 pm
Hey Bepeg4d,
Thank you alot for your effort.
It ALMOST works, the only problem is (and you can see it in my attached screenshot) that all of those textures gets blended on top of each other, and it shouldn't be this way. You can see it better if you input different textures into gradient node and lick them to diffuse channel.
Is there a way to overcome this?
Thank you alot for your effort.
It ALMOST works, the only problem is (and you can see it in my attached screenshot) that all of those textures gets blended on top of each other, and it shouldn't be this way. You can see it better if you input different textures into gradient node and lick them to diffuse channel.
Is there a way to overcome this?
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I believe you need to change Interpolation to Constant.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- MantasKava
- Posts: 36
- Joined: Fri Nov 20, 2015 4:01 pm
That was it! Thanks!FrankPooleFloating wrote:I believe you need to change Interpolation to Constant.
- Paquitopistolas
- Posts: 3
- Joined: Wed Feb 24, 2021 2:24 pm
Hi,
please note that Random Color node works only for Render Instance/Multi Instance cloners, and the multi-texture Gradient cannot work with Texture Displacement, you need Vertex Displacement instead:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
ciao Beppe
please note that Random Color node works only for Render Instance/Multi Instance cloners, and the multi-texture Gradient cannot work with Texture Displacement, you need Vertex Displacement instead:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
ciao Beppe
- Paquitopistolas
- Posts: 3
- Joined: Wed Feb 24, 2021 2:24 pm
Hi,
please check that the Displacement nodes connected to the Vertex Displacement Mixer are both set to Vertex Displacement, instead of Texture Displacement.
ciao Beppe
please check that the Displacement nodes connected to the Vertex Displacement Mixer are both set to Vertex Displacement, instead of Texture Displacement.
ciao Beppe