Version 3.06.2 - obsolete stable

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aoktar
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Here is new topic for version 3.06.2 which is based on a SDK( 3.06.2).[/b].

You can find a detailed description of the new 3.06.2 features of Standalone in this thread: viewtopic.php?f=33&t=60014

Changes since 3.05.3
- NODE EDITOR improvements for daily usage and addons as insert in insert/extract/delete, snapping. Slide left buttons with RMB or wheel
- Node Editor: Support for drag/drop from/to content browser. Saving as presets. Several fix/improvements.
- Fix for name/layer tab for nodes.
- Fixes on motion blur engine.
- Increased texture inputs to 64 in gradient.
- Add/Subtract/Compare/Triplanar nodes has been added.
- Displacement: Filter parameters.
- Adaptive sampling added. Noise pass is activated when it's selected. See for detailed explanation: https://inlifethrill.com/adaptive-sampl ... ne-render/
- Camera bokeh parameters.
- New Motion blur option for generating motion blur from speed vector of vertices. This will allow to generate motion blur on fluid meshes, etc... It's tested with latest RealFlowC4D plugin and worked well.
It's possible to link the Vertexmaps as component of vertex speed vector. It requires three vertexmap for X,Y,Z component of vertex speed.
- Bug fixes, small improvements for several stuff.
- Performance improvement on algorithm for movable geometries
- Texture caching (can be switchable by a caching paramater in settings/other). Any images in materials will be kept alive for Octane caching mechanism. So after usage of images in materials that will not be reloaded for later usages. Effect is faster material creations with images which are in cache. Caching will be resetted when active scene switched or closed.
- Fix: Alpha in z-depth passes.
- Fix: Update issue on TextureTag/Camera Mapping
- Token support for saving octane passes
- Performance fix for unnecessary cpu shading of octane materials in octane rendering
- Performance improvement on particle_engine for x-particles with motion blur
- Shadow pass added
- Fix: silently closed docs when vprender started
- LV resolution scale parameter
- Fix hanging on exit for some cases.

WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... .2-win.zip

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


WINDOWS SUBSCRIPTION BUILD
https://render.otoy.com/customerdownloa ... .2-win.zip

OSX SUBSCRIPTION BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


OctaneRender™ Standalone 3.06.2
viewtopic.php?f=24&t=61539


Requirements:
-You'll need to update your Cinema 4D to latest versions(16.050, 17.053 or 18.039). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(at least 344.x(Cuda 8.0)


MANUALS:
Offline HTML: https://render.otoy.com/plugindownloads ... ual-V3.zip (extract to c4doctane directory)
Online manual: https://docs.otoy.com/#cinema-4d-v3-int ... -4d-plugin

V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log



Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R16.0, keep only "c4dOctane-r16.cdl64" and delete c4dOctane-r15.cdl64, c4dOctane-r14.cdl64, etc..

Cinema 4D Release 13: c4dOctane-r13.cdl64
Cinema 4D Release 14: c4dOctane-r14.cdl64
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
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eyeonestudio
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Thanks... .. I will test now... :D
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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eyeonestudio
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Thank you all the time.
Here is one request.
I would like to display more information about VRAM usage.
we can not know the ratio of each.
This is important for project optimization.

Thanks... :)

2017-04-17_200444.png
33.png
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
FxDesign
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is it a stable version that we can use in production ?
Thanks
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aoktar
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I've refreshed download links due a refresh problem for Live Viewer. Please download again.
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aoktar
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FxDesign wrote:is it a stable version that we can use in production ?
Thanks
I can't know if nobody give feedbacks.
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indexofrefraction
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aoktar wrote:
FxDesign wrote:is it a stable version that we can use in production ?
Thanks
I can't know if nobody give feedbacks.
that would be a hayir then ;)
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carterner
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- LV resolution scale parameter
When I change the parameter ..The LV will render again
Can let lv not rerender
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aoktar
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carterner wrote:- LV resolution scale parameter
When I change the parameter ..The LV will render again
Can let lv not rerender
It's changing render buffer size not as a image scaler. And just useful for LockRes mode.
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zinogino
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Loving the updates thanks!
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