Octane c4d stacking decals v3.05.3

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jontz71
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hello all,

i've got a passed on CAD file from a colleague that i need to retexture in c4d octane.

if you've worked with CAD files, you know they import as a ton of trianglated parts with materials for each one. crazy pain to work with.

so my current hang up is how to efficiently apply 20 or decals to various parts of the body. see ref image attached of what was done in Keyshot with the decal layering. wish octane had this for c4d ;)

currently the body has two mix materials, one with camo and the other is just diffuse, spec, bump.

my only solution is to duplicate mix material and apply them over and over for each decal since UV's are not uniform. wish i could mirror the decals, but since things are in so many parts, it won't work.

see screen shot of keyshot render, my c4d wireframe and and octane test render.

anyone find a way to stack 5 decals on a base material in octane c4d ?
Attachments
Capture.JPG
Capture2.JPG
medidrone_01.4504.jpg
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aoktar
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Are you following release posts?
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jontz71
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Posts: 46
Joined: Wed Sep 07, 2016 8:31 pm

forgive me, i have not and don't even know how to search for that info as a newbie to the forum and octane.

i've only tried searching various terms with not much luck. any help would be greatly appreciated aoktar .
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aoktar
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Here is a picture for stacking support. It has some limitations but works fine if you adopt your workflow to that.
download/file.php?id=53087&mode=view

And read this notes
https://docs.otoy.com/#cinema-4d-v3-plu ... l-stacking

It's available since 3.03 but use 3.05.3 or 3.06 versions.

Btw Another way is to use mixtextures and transform nodes.
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jontz71
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YOUR THE BEST AT HELPING PEOPLE AOKTAR ! BLESS YOU SIR !
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aoktar
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jontz71 wrote:YOUR THE BEST AT HELPING PEOPLE AOKTAR ! BLESS YOU SIR !
many thanks
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jontz71
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Joined: Wed Sep 07, 2016 8:31 pm

forgot to ask . i can't figure out the demo picture you linked was done.

could you send me the c4d file for it so i can learn ?
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aoktar
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jontz71 wrote:forgot to ask . i can't figure out the demo picture you linked was done.

could you send me the c4d file for it so i can learn ?
I can't find atm this. But put a base octane material(not mix) and some extra octane materials(with opacity). And don't use uvmapping for next texture tags. Use flat/box/sphere/etc.. projection types in tag.
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jontz71
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Joined: Wed Sep 07, 2016 8:31 pm

in regards to your setup.

would i ?

1) setup basic glossy octane material
2) add more decal or alpha materials in the "opacity" channel ??
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aoktar
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jontz71 wrote:in regards to your setup.

would i ?

1) setup basic glossy octane material
2) add more decal or alpha materials in the "opacity" channel ??
see this example.
Attachments
stacking.rar
(145.71 KiB) Downloaded 657 times
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