TUTO: Avoid object shrinking with Motion-Blur

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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Maybe you already met one very common problem with Octane : animated car wheels are shrinking with Motion Blur,
this problem has always been there, this is not an Octane bug,
this is a limitation of the Maya plugin which is missing MB time sub-sampling for geometry :

This problem is obvious when using the symmetric MB direction,
(but also happens with after and before for objects with fast non-linear movement).

Currently in the plugin, for Motion-blur geometry is only sampled 2 times (= only 1 MB step per frame):
for symmetric shutter alignment, geometry is sampled once before and once after the current time,
so with only 2 samples the geometry at current time is interpolated between the pre-sample and the post-sample.
This is why it shrinks with rotation, symmetric must only be used with at least 3 samples ( = 2 MB steps ),
else with only 2 samples we have this:
from geometry pre-sample  to geometry post-sample, vertex interpolation at current time give a shrinked object (red).
from geometry pre-sample to geometry post-sample, vertex interpolation at current time give a shrinked object (red).

WORKAROUND
The workaround for this problem is to set your scene at a higher frame-rate for example change from 25 FPS to 250 FPS,
then export animated scene ORBX, in Standalone set the framerate to 25 FPS and that's it:
you can now render the ORBX in Standalone with perfect 10 steps motion-blur.
Pascal ANDRE
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