Again license problems.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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DieGolum
Licensed Customer
Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

Hello,

I've restarted my Mac with another hard drive to test standalone version 3.06 and C4D 3.06 plugin. I've installed El Capitan on the new disk to test it with CUDA 8 and verify if my GTX 780 cards could work with El Capitan and CUDA 8.

Now I have installed version 3.06 standalone and it gives me an invalid user name or password. To solve it use the web unlock and now it gives me the same message also with the original disc under Yosemite.

So now I can not use Octane at all and I have a lot of work I wanted to accelerate the render by testing the progressive sampling instead I managed to stay completely out of the game.

Please any suggestions that I can try will be well received.

Thanks
Diego
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DieGolum
Licensed Customer
Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

Hi,

This is the message: "Failed to fetch license usage from OctaneLive sever because your SSO session has expired Please re-enter your password as "DieGolum" to continue"

I enter the password and: "Sign-in error Invalid user name or password"

Please I really need help my boss is going to kill me.

How is it possible that having paid my license Standalone and the C4D plugin are already twice that I am unable to work?

Thanks
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aoktar
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Are you giving user account as using for Otoy? Have you used offline mode on another machine?

https://docs.otoy.com/#cinema-4d-v3-get ... a4d-plugin
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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DieGolum
Licensed Customer
Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

Hi,

I finally got it to work, I have no explanation, simply in one of the attempts I made to enter it seemed that the password was accepted and now everything works, although we have spent three hours quite bad.

Thank you Aoktar for the link.

For the moment 3.06 it seems to be a bit faster in the export process and rather faster in rendering thanks to adaptive samplig, That it is a big help for little studios.
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aoktar
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DieGolum wrote:Hi,

I finally got it to work, I have no explanation, simply in one of the attempts I made to enter it seemed that the password was accepted and now everything works, although we have spent three hours quite bad.

Thank you Aoktar for the link.

For the moment 3.06 it seems to be a bit faster in the export process and rather faster in rendering thanks to adaptive samplig, That it is a big help for little studios.
It depends to what you do and what you have. A few improvements are available for that. For object exports and textures. If your textures are loaded somehow before render process it will be much faster next time.
Octane For Cinema 4D developer / 3d generalist

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DieGolum
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Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

aoktar wrote:
It depends to what you do and what you have. A few improvements are available for that. For object exports and textures. If your textures are loaded somehow before render process it will be much faster next time.
Hi Aoktar, just some questions:

Please how can I preload textures?

Will be this interesting also if the texture is a png sequence?

II would also like to know why it is not possible to increase the number of Cpu cores for C4D shaders. This could also accelerate the process of exporting the textures of the native shaders. Im on Mac C4D R17, I was hoping that this would be fixed in version 3.06

Thanks
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aoktar
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DieGolum wrote: This could also accelerate the process of exporting the textures of the native shaders. Im on Mac C4D R17, I was hoping that this would be fixed in version 3.06
Thanks
It's just for real files not for baked shaders. You should not much use C4D shaders. Just if you cannot find another way to do in octane shaders. They may be disabled or deprecated or rewrited in OSL when Octane OSL build is out.

-It's an option in settings and ON by default. It's mostly fine for interactive workflow. When some material tweaked/preview/opengl textures are calculated then it will be cached and next time will be used from cache. And caches will be cleared when a render finished in Picture Viewer or active scene changed.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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DieGolum
Licensed Customer
Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

aoktar wrote:
It's just for real files not for baked shaders. You should not much use C4D shaders. Just if you cannot find another way to do in octane shaders. They may be disabled or deprecated or rewrited in OSL when Octane OSL build is out.

-It's an option in settings and ON by default. It's mostly fine for interactive workflow. When some material tweaked/preview/opengl textures are calculated then it will be cached and next time will be used from cache. And caches will be cleared when a render finished in Picture Viewer or active scene changed.
Ok, Thanks for the info, I'm a bit addict to EnhanceC4D shaders, I use them for displacement, these actually works faster than the built in C4D noise.
I really hope that new Octane OSL will allow us to use EnhancerC4D.

Thanks
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aoktar
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DieGolum wrote: I really hope that new Octane OSL will allow us to use EnhancerC4D.
Thanks
If they make it open source or write osl version maybe.
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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DieGolum
Licensed Customer
Posts: 27
Joined: Thu Sep 15, 2016 4:47 pm

Hi,

I still do not get an idea of how OSL works.

The new Filter type and Filter Radius on Octane Dispalacement it is absolutle fantastic, congratulations!!

Thanks,
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