OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]

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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Postby renmaxhb » Mon Apr 10, 2017 8:55 am

renmaxhb Mon Apr 10, 2017 8:55 am
calus,thank you about MB :D


Another bug, always lost lan path of texture ,i test all Vision,10.7 is all right.
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Postby abeoctane » Thu Apr 13, 2017 3:50 am

abeoctane Thu Apr 13, 2017 3:50 am
Hi, I am having this new error:


// Octane engine log:
CUDA error 201 on device 0: invalid device context
-> failed to allocate device memory
device 0: failed to allocate preview buffer
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Postby QuinceHungaryKft » Thu Apr 13, 2017 7:04 am

QuinceHungaryKft Thu Apr 13, 2017 7:04 am
// Octane engine log:
CUDA error 201 on device 0: invalid device context
-> failed to allocate device memory
device 0: failed to allocate preview buffer


I had this issue as well and I'm using the latest stable version. I had to close adobe illustrator which was apparently interfering with octane. Now I use illustrator in parallel without gpu features, which works fine as well.
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Postby calus » Sat Apr 15, 2017 5:08 am

calus Sat Apr 15, 2017 5:08 am
@JimStar,
I thought that since 3 weeks of silence you were working on implementing MB geometry subsampling,
or implementing the ORBX PROXY feature, or XGEN support, or BIFROST support,
or fixing bugs like this 4 years old bug for example : viewtopic.php?f=110&t=52976#p300696

But I'm afraid you're wasting your time again on useless feature like Virtual Material.

Please , if it's not already the case, prioritize what users are waiting for !
Pascal ANDRE
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Postby Renart » Mon Apr 17, 2017 2:45 pm

Renart Mon Apr 17, 2017 2:45 pm
Nice work, but I can't disagree with Calus.
There is some basics stuff that I would love to see implemented.
I'm craving for a simple Spotlight, like the Maya one, with falloff, cone, etc. :)
Also, Transform and Projection Node plugged by default would be great.

Can't wait for the next updates!
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