Has anyone had success using Megascans with Octane in LW? I can't seem to produce the results I've seen in other applications.
For example, I'm trying to use a displacement map on a plane for the ground texture, but I'm getting TONS of tearing when increasing the displacement amount. It only looks ok if I'm viewing it from above. I've seen so many other artists use the displacement map to create very detailed grounds, and I can't figure out what I'm doing wrong.
I found a video using C4D/Octane and he has no problem getting a lot of detail with only a 2K texture map. My maps are 8K (original map downloaded in 4K, exported surface maps to 8K - might be part of the issue?) and I'm not getting anything close to the detail he has. Here's the video: https://www.youtube.com/watch?v=0CYwHccQPMQ
Also, does anyone have suggestions on the node setup for the fuzz map? It's my understanding that it's a mask to isolate the fuzz but I'm not sure which nodes to set up to make it work.
Here are some screenshots of my setup.
Megascans and Octane Workflow
Moderator: juanjgon
Hi,
I have no experience working with the Magascans texture maps, but this displacement seems weird. Can you please send me the scene and the displacement texture to test it here? Perhaps there is a problem with the scene scale, or something related to the ray epsilon parameter in the kernel ... it is hard to say without the scene.
Thanks,
-Juanjo
I have no experience working with the Magascans texture maps, but this displacement seems weird. Can you please send me the scene and the displacement texture to test it here? Perhaps there is a problem with the scene scale, or something related to the ray epsilon parameter in the kernel ... it is hard to say without the scene.
Thanks,
-Juanjo
I think that the main issue can be related to use 8 bit images for displacement. You should use always 32 bit float images to avoid the displacement "steps".
From the screen grab, I think that you are not using the latest plugin build. Can you please update it to the 3.06 version? The displacement node has some additional parameters to control the displacement texture filtering, that could help to remove these problems.
Thanks,
-Juanjo
From the screen grab, I think that you are not using the latest plugin build. Can you please update it to the 3.06 version? The displacement node has some additional parameters to control the displacement texture filtering, that could help to remove these problems.
Thanks,
-Juanjo