I want to create animated gradient maps with octane with fractal and turbulence (same as how 3ds default) to simulate something burning away for use in my compositing package. It seems to me there is nothing within the Octane maps to accomplish this? I have been having to do this with mental ray separately. In short, a linear white gradient wipe from A to B with animated fractals on the edge to simulate burning.
Thanks!
Gradient map (like the default 3ds)
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- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi masterfx,
could you kindly share a reference about this?
Regards
Paride
could you kindly share a reference about this?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot!
... is there any drawback to using it in terms of rendering speed?

Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
No It works great and fast . I found out about it recently too. I am hoping soon we can use all vray maps the same waynildoe wrote:Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot!... is there any drawback to using it in terms of rendering speed?