Photo montage

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ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

Hi there
here a few images of some photo montages,
95% of my paid work is superimpose a 3D image in to a photograph to show my costumer how there
future home looks at it intended location. this is the first time I did it with octane , and I think it works
very well.
with regards
Rico
Attachments
door.png
garden.png
driveway.png
backplate.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

well done Rico..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
tomas_p
Licensed Customer
Posts: 188
Joined: Sun Mar 14, 2010 7:38 pm
Location: Slovakia

Hi ribrahomedesign

Nice pictures.
What is a photography in the first one? Grass?

Thanks
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

thanks guys
first image is pure CGI
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

how did you make the material of the wall in the first image?
could you post the settings?
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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gaua
Licensed Customer
Posts: 29
Joined: Sun Jul 11, 2010 7:37 am

Daniel79 wrote:how did you make the material of the wall in the first image?
could you post the settings?
Bump map or normal?

Better tell us a secret of the grass :)
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

can you share your worksteps ?
What is important ? What program you use, etc
thx for your time ;)
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

the wall texture is a Arroway texture map. probably the best textures you can buy for money.

the grass is simple geometry.

the software i work with are : Cinema 4D R11.5 ,Archicad 14 ,Photoshop CS5 , Aftereffect CS4 ,Premier Pro CS4
Workstep:
1. load my archicad file in to cinema 4d ,get the camera angle and export the scene via the exporter in to
octane ,then tweak all the materials. make sure you place a back plane in your scene that fills the whole image.
then in octane apply a black diffuse colour to the back-plane.render the whole scene,load it in to photoshop
autoerase the black backround and insert your backround. if you have object in front of your modell you have
to cut them out to make a proper foreground ,like trees or other plants. thats it.
i hope that makes sence. i am not very good in explaining thinks in english.sorry for that.
with regards
Rico.
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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