Render preview oversaturation

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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OuterGamut
Licensed Customer
Posts: 29
Joined: Sat Nov 05, 2016 5:38 pm

Hi Forums,

I am trying to learn how to color sync my workflow. I want this to be a fully linear workflow and I apologize if there are gaps in my understanding of setting this up in octane and cinema 4d.

Currently these are my color settings -
Screen Shot 2017-04-05 at 11.32.46 AM.png
Screen Shot 2017-04-05 at 11.32.46 AM.png (19.9 KiB) Viewed 1006 times
Screen Shot 2017-04-05 at 11.31.41 AM.png
Screen Shot 2017-04-05 at 11.31.41 AM.png (7.95 KiB) Viewed 1006 times
Screen Shot 2017-04-05 at 11.33.26 AM.png
Screen Shot 2017-04-05 at 11.33.38 AM.png
These are all the places I can see color processing being affected

I am on octane 3.05.3. I also have gamma at 2.2 across all options (texture and renderer)

Here are my renders and screencaps to illustrate my issue
Screen Shot 2017-04-05 at 11.28.09 AM.png
This is a simple plane in a skybox that was an all white (255,255,255) texture

The image on the left is the source texture, the image in the middle is the render output saved as a 16bit tif. These match perfectly.

The octane live viewer is showing more saturation on the right and could lead to many problems in rendering out faithful images to the preview.

I am wondering how I can sync color up across the entire workflow from texture to preview to render output? As of note, I do use an NEC wide gamut monitor - that is typically in AdobeRGB / wide gamut mode.

Thank you for any help.
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