Displacement artefacts

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Why is my dispalcement texture showing artefacts that derive apparenty from the polygons of the underlying object?
roof-only.jpg
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

another example:
gravel_only.jpg
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Is it really possible, that none of those 184 poeple that viewed my post has ever encountered / heard of this problem?
Otoy Team please help me, we are in the middle of a project, that should be finished end of the week.
Thanks in advance!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi gueoct,
Your issue is exactly what you said:
"That drifts apparenty artefacts from the polygons of the underlying object".
Two ways to solve:
1 change displacement map mid level (not sure will solve your issue)
2 applies displacement only to polygons you want to displacement (recommended)
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

i tried option1, did not help.
option2: i do not quite understand what you mean by that.
The Displaced Material is applied to the whole object.
how could i apply displacement only to a certain selection of polygons?

btw. i am using Octane plugin version 2232.191.
is there maybe a known displacement issue in this old version?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi gueoct,
None of your issue is related to the version.
Regards
Paride
Attachments
displ-pol.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Now i found the problem:
I removed the bump and normal map!
displacement+bump+normal.jpg
displacement+bump.jpg
displacement-only.jpg
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi gueoct,
"Currently, displacement cannot be used together with a normal map on the same material as this would result in rendering artefacts on that material.
The same is true for bump maps although the digital artefacts are less pronounced."
I would recommend you to read some passages from the manual:
https://docs.otoy.com/#standalone-v3-us ... splacement
https://docs.otoy.com/#3ds-max-v3-using ... splacement
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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