Hi everyone
How can I produce smoke alpha in Octane for max when rendering VDB from FumeFX to use it for composite?
Material ID, Object ID and Render layer setup didn't help, smoke is invisible in those render passes
Thank you
VDB alpha
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
using the alpha material
https://www.youtube.com/watch?v=CWJN7Gfeht0
https://www.youtube.com/watch?v=CWJN7Gfeht0
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Goldisart, thank you for the reply
But can you please describe the technique more detailed?
Спасибо
But can you please describe the technique more detailed?
Спасибо

Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Goldisart, thank you for sharing the scene
I have downloaded it, but can't figureout how I can achieve alpha of VDB volume in that scene
Maybe here is some misunderstanding. I want to render dust clouds in octane and composite them on top another image in photoshop or similar programs
For example I have a car and light it in two-three lighting passes, like in photography and them composited this shot in PS
After that I want to add dust from tires, so I will render VDB in octane, cut it out and place on top of car image
Right now I have found only one solution: put RGB texture to emission slot of Octane volume and apply diffuse material with black Diffuse to the rest of objects and render black and white image. But it renders insane amount of time
I attached couple images, so you can more clearly understand what I'm talking about
I have downloaded it, but can't figureout how I can achieve alpha of VDB volume in that scene
Maybe here is some misunderstanding. I want to render dust clouds in octane and composite them on top another image in photoshop or similar programs
For example I have a car and light it in two-three lighting passes, like in photography and them composited this shot in PS
After that I want to add dust from tires, so I will render VDB in octane, cut it out and place on top of car image
Right now I have found only one solution: put RGB texture to emission slot of Octane volume and apply diffuse material with black Diffuse to the rest of objects and render black and white image. But it renders insane amount of time
I attached couple images, so you can more clearly understand what I'm talking about
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
paride4331, thank you a lot! This forkflow completely resolve my issue
Hope in future updates of octane they will implement render ID mask for VDB, so we can render alpha without rendering beauty pass
Cheers!
Hope in future updates of octane they will implement render ID mask for VDB, so we can render alpha without rendering beauty pass
Cheers!
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM