vijay_thirukonda wrote:coilbook wrote:exposure in Imager don't forget to also lower the "expected exposure" in Adaptive sampling.
can we get a sync check box next to as exposure not to forget to sync it to camera exposure
Sorry, This cannot be done. Ideally, we have to restart if expected exposure is changed.
does it mean if my camera exposure is set to 6, for example, I should set AS exposure to 6
or AS exposure means how fast direct lit areas are done
It is very hard to understand without visual comparison, samples what the exposure is for.
Please see bellow
" It seems that areas that are directly lit should get a separate noise threshold I think.
Because 0.1- 0.2 is more than enough for direct lit areas but indirectly lit areas especially dark interiors would need around 0.04 or less.
But right now if we set it to 0.03 we waste a lot of time waiting for direct lit areas to reach their noise levels even though they look done way before the system colors them green.
But if we set to 0.1 - 0.2 direct lit areas looks fine but indirect still look grainy because system uses one threshold for both direct and indirect.
Thanks
Isn't this in some way connected with exposure settings? Just guessing...
Maybe because it's related with engine core, it would be better to check all these things in standalone - cause 3ds max is TEST 3 - which is one step behind, Standalone is TEST 4 for now."