Hey Ahmet,
Is there any chance it's possible somehow to render a zdepth pass for octane volumes (TFD Smoke & Houdini VDB)?
Trying it with the latest versions without success. if not, can you think of any workaround to do that?
Thanks!
Y
Z-depth for Octane Volume?
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Volume can't have usual zdpeth pass as they don't have a surface.
You have to use DeepImage EXR rendering for Volume depth compositing,
but this is still not supported in C4d. ( Aoktar said maybe in 3.07 )
So rendering in Standalone and compositing in Nuke.
You have to use DeepImage EXR rendering for Volume depth compositing,
but this is still not supported in C4d. ( Aoktar said maybe in 3.07 )
So rendering in Standalone and compositing in Nuke.
Pascal ANDRE