wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]
any news on the Max version?
OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Bloody good question. So good in fact that it keeps getting asked again and again by many Max users.wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]
any news on the Max version?
Seems adaptive sampling isn't a priority . Which is fine because we don't need to cut our render times by half.
So it seems.
About time we get the 3.0.6 too OR why we as 3dsMax user should wait until 3.1? No release is bug free and I need to use my 3dmax tools unavailable on the standalone.. is the reason why I decided NOt to migrate elsewhere and frankly the AS is there..no fuss..no experiment about ..just there since 1.0..Rik wrote:Bloody good question. So good in fact that it keeps getting asked again and again by many Max users.wow.. Maya is already at OctaneRender® for Maya® 3.06 (test 4) - 10.14 [TEST]
any news on the Max version?
Seems adaptive sampling isn't a priority . Which is fine because we don't need to cut our render times by half.
So it seems.
Come on
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Hi everyone, thanks for feedback.
There is a 3.06 Max internal test build we are QA'ing. Let me discuss with the team and see if we can get a drop out based on this version asap.
There is a 3.06 Max internal test build we are QA'ing. Let me discuss with the team and see if we can get a drop out based on this version asap.
How stable is that going to be?
For the sake of this amount of waiting it should be rock solid isn't it? Maybe it's V4 way ahead of standalone.
Seriously, How hard it really is adapting new build in to Max. Could someone shed a light on that?
How come C4D or Maya can have quick releases. What is so unique about max developing progress, please do tell...
I'm not urging you about releasing early test builds. But what is the story there about max falling behind all the time..
I mean seriously, Why?
sigh...
For the sake of this amount of waiting it should be rock solid isn't it? Maybe it's V4 way ahead of standalone.
Seriously, How hard it really is adapting new build in to Max. Could someone shed a light on that?
How come C4D or Maya can have quick releases. What is so unique about max developing progress, please do tell...
I'm not urging you about releasing early test builds. But what is the story there about max falling behind all the time..
I mean seriously, Why?
sigh...
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
3.06 test release here:
viewtopic.php?f=80&t=60450&view=unread#unread
viewtopic.php?f=80&t=60450&view=unread#unread
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
hI DartFrog,
I did not find your issue, Perhaps I did not understand what you mean;
When you select your sequence, do you check "sequence" option in File select bitmap panel?
Regards
Paride
I did not find your issue, Perhaps I did not understand what you mean;
When you select your sequence, do you check "sequence" option in File select bitmap panel?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- kcpr-raffaEl
- Posts: 132
- Joined: Thu Aug 14, 2014 12:10 pm
- Contact:
Thank you!Goldorak wrote:3.06 test release here:
viewtopic.php?f=80&t=60450&view=unread#unread
After some not-always-so-positive feedback on this thread I would like just to thank you for your work.
I've installed 3.06 test version and working with it with no issues so far.
And I understand that some issues will probably show up - but for me it's OK - since it's test version.
So - once again Thank You OTOY for bringing us AS into 3ds Max!!
In 3.06 specific thread I'll post some constructive feedback after spending more time with 3.06.