I'm sorry - but I'm not sure when this will happen. The architecture of the DAZStudio plugin makes it hard to implement this feature, so it is something which will require a lot of effort to code, so I have put it on the back-burner.Paul, any roadmap for when the Daz plugin might have the functionally implemented 'Visible Environment' like you were able to give the Poser, Modo, and Rhinoceros plugins? (IE next couple months, later 2017)
This is a know issue with Octane 3.06 TEST 2 and 3, and is caused by having a Float Texture with a value of 0 plugged into a Normal pin. I am hopeful that it will be resolved in the next Octane release.I've found some strange problems with "3.6.2.32 PRE-RELEASE"; maybe it's because I'm using the redspec-shaders on my G3 but when I try to re-render a scene (HDRI, pathtracing) there are some strange/weird colours in my renderings so I've re-installed the old version immediately. Tried a few old scenes without any changes. The renderings looked like 8-bit BMPs, there were no smooth but very hard shadows (contrast). Am I the only one having problems like these?
After re-installing 3_5_3_31 octane is running without any problems.
Paul