OctaneRender™ Standalone 3.06 TEST 4

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vijay
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Joined: Sun Jul 24, 2016 8:42 pm

mikinik wrote:abstrax, hi! Any settings do not affect this bug. This happens with the default values and if the sampling parameters are configured differently.
This bug is the same in direct lighting and pathtracing kernel. Network rendering I do not use. The last time the settings were:
04.jpg
Here's another strange picture:
06.jpg
05.jpg
Where direct light from portal, noise threshold is not reached for some reason.
This is happening due to Ao environment texture is set to black in the direct lighting kernel and seems to be expected at this point. I need your environment and imager settings to figure out whats happening and will be useful to reproduce it in path tracing.

Thanks
Vijay
mikinik
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vijay_thirukonda, this happens also with pathtrace kernel, I do not show it because I have only a slow gpu.
There is no error if I disable alpha shadows, the noise threshold is reached first at the light areas of the image as it should be. With portals adaptive sampling does not work properly?
alpha shadows on
07.jpg
alpha shadows off
08.jpg
11.jpg
orbx - https://www.dropbox.com/s/bs1n54x4ur28k ... _.zip?dl=0

path tracing kernel:
12.jpg
13.jpg
I think that it should always be, regardless of alpha shadows:
14.jpg
Path tracing kernel alpha shadows off.
Last edited by mikinik on Thu Mar 23, 2017 10:56 pm, edited 1 time in total.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
vijay
OctaneRender Team
Posts: 196
Joined: Sun Jul 24, 2016 8:42 pm

mikinik wrote:vijay_thirukonda, this happens also with pathtrace kernel, I do not show it because I have only a slow gpu.
There is no error if I disable alpha shadows, the noise threshold is reached first at the light areas of the image as it should be. With portals adaptive sampling does not work properly?
alpha shadows on
07.jpg
alpha shadows off
08.jpg
11.jpg
orbx - https://www.dropbox.com/s/bs1n54x4ur28k ... _.zip?dl=0

path tracing kernel:
12.jpg
13.jpg

Thanks for the scene. Will Keep you posted once I figure out the problem.

cheers
vijay
HHbomb
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"Edit: I have been playing with General Shadow Pass and it is almost bringing tears to my eyes... like an effing dream come true. :shock: This is the shadow pass I have been yearning for!"

yes, same for me without the tears..... :D
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BorisGoreta
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One of the nodes won't authenticate.
Capture.JPG
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BorisGoreta
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How to delete authentication data on a node ? Maybe that will fix it.
Zay
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I don't get the noise filter on this one.
01.jpg
02.jpg
test.orbx
(332.52 KiB) Downloaded 231 times
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
calus
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Zay wrote:I don't get the noise filter on this one.
If you have to lower your exposure in Imager don't forget to also lower the "expected exposure" in Adaptive sampling.
(also why did you remove the render target from the orbx ? was not easy to find back your camera and settings)
Pascal ANDRE
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justix
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Here something that I'm trying to understand since Test 3. Although Every scene is different and so should AS values I got a very easy and little scene were the noise just won't clear easy, Now.. the image is only 5000 samples 2 light sources and it took 37 min to leave it quite noisy and you can see the Noise map a bit empty.

Then without changing the Threshold leaving it at 0.030 I used the Region Render and just after kind of 7 minutes I got so much noise cleared out and wondering why it hasn't detected in the first place not even a bit, region render obviously takes all the power need to quick render up but no noise is detected at 0.010 or should I increase samples at 10000 .. I though that it could kick in and start clear fast..instead I'm curious to get things cleared out on the matter.

edit: Tested at 10000 SAmples AS threshold 0.020 and almost no noise detected from stairs and around the lamp. twice the time and AS did not kick in almost nothin..basically same as 5000 samples.. Pease I really don't get how this is happening. very simple scene just for test but intriguing.. :(
Almost same noise map of the 0.030 threshold but 10000 samples twice the render time has not affected much
Almost same noise map of the 0.030 threshold but 10000 samples twice the render time has not affected much
at 10000 samples does not change much and still load of noise not detected
at 10000 samples does not change much and still load of noise not detected
Attachments
7 Minutes region
7 Minutes region
Noise map 5000 samples
Noise map 5000 samples
Beauty pass 5000 samples
Beauty pass 5000 samples
Last edited by justix on Sat Mar 25, 2017 7:37 am, edited 2 times in total.
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Zay
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calus wrote:(also why did you remove the render target from the orbx ? was not easy to find back your camera and settings)
Click the RenderTaget Node button.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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