Anyway to get madcar trails work with octane

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi is there anyway to get octane to render madcar tracks using Standard texture slot Thank you

madcar tracks on the ground https://youtu.be/7P220unCcm4?t=2m49s

or have an option for octane dirt texture when one objects goes over another dirt trail stays and does not disappear
Attachments
madcar.jpg
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Thanks for bringing this to our attention. I will need to take a look into the Madcar plugin - hopefully, getting this working well with Octane will not prove too difficult
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Wow if you guys can do it it would be amazing! Also can we have octane dirt texture leave trails when object moves instead of appearing on where two meshes cross each other. Would be great for animations. Thank you.
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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Hi coilbook, I played a lot with standard texture slot, but infortunaly it seems that just maps are working ( cool corona texture one : u can crop and blur bitmaps, max's composite, vray softbox,....) but there is no information comming from the mesh : so no vertex map, id infos,... no madcar interraction, no multitexture...
for the moment. Hope otoy can make something soon...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Thanks hhbomb. What about new vray wet map that's meant for Phoenix fd 2.25
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

azen wrote:Hi,

Thanks for bringing this to our attention. I will need to take a look into the Madcar plugin - hopefully, getting this working well with Octane will not prove too difficult

Hi Any news on madcar tracks for cars Thank you !
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