OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]

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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

interesting :) when we're adaptive we'll see :) now
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Really? We finally get adaptive sampling like everyone else?

Fantastic news.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

please make the quick appearance of the RGB spectrum when you drag the mouse MAP appears in the RGB SPECTRUM
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2017-03-21_14-30-07.jpg
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

IT WOULD be GOOD to implement support
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2017-03-21_15-07-26.jpg
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Elvissuperstar007
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Posts: 2520
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
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You very long ago released the correct algorithm of metal, but when converting we do not get correctness
Look in the online library. There is metal created by you OTOY
Attachments
Clip2net_170321232707.png
2017-03-17_14-24-57.jpg
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kcpr-raffaEl
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Posts: 136
Joined: Thu Aug 14, 2014 12:10 pm
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Can we get any real date for releasing 3.06 version for 3ds Max?

I'm checking this forum at least twice a day for 2 weeks and it might be helpful to get some info from OTOY Team.

Thanks in advance!
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

+1

What's happening guys?
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

probably my spam pulled out :) :) :) solve the problem diffuse render
............
the last project I had to do in corona render because again a lot of glass lot of noise ... waiting for a sample of the noise this will probably kill my desire to render in corona render :) :) :) :)

++++ LightMix ---OOoooooooo
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Can you tell me when we are getting 3.06 with ADAPTIVE RENDERING ??
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Doesn't look like we are.
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