Weekly Dev Update [03/21/17]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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BK
OctaneRender Team
Posts: 1455
Joined: Mon Oct 31, 2016 7:54 pm

Hi guys, :)

Thank you so much for all your support on testing our current version.

We are continuously working on improving on fixing bugs and implementing new features simultaneously.

We really appreciate your kind patience and understanding.

Here is our quick weekly update overview.

## OctaneRender for Maya 3.06 (test 3) - 10.7 [OBSOLETE]

CHANGES SINCE THE PREVIOUS VERSION

Implemented on-the-fly baking of non-Octane textures. Now you can connect non-Octane textures to "bakingInput" attribute of Octane Image Textures. Keep in mind that this is extremely expensive back-to-CPU-rendering operation, especially with high-resolution baking (which is performed on a CPU by the injected node plus Octane's translation processing). So your scene will spend more time to translate each frame, especially when there are many of such textures in a scene. Use it only if you desperately need some Maya textures (e.g. for procedural displacement)... I will optimize a speed a little bit in next releases, but it will not be a dramatical improvement 'cause most of this is spent by Maya's CPU rendering code, I will just force a lower baking resolution for Material Preview, swatches etc (which are working in parallel to your interactive rendering).
Consider this a test feature so far, as I can change some things in it. Don't use it for production scenes.
Improved material converter "selected only" mode.
Minor fixes and improvements...


## OctaneRender for Maya 3.06 (test 3) - 10.8 [OBSOLETE]

CHANGES SINCE THE PREVIOUS VERSION

Improved baking speed of non-native nodes.
Minor fixes and improvements...


## OctaneRender for Maya 3.06 (test 3) - 10.9 [OBSOLETE]

CHANGES SINCE THE PREVIOUS VERSION

Improved stability (lost materials or crashes after the "export with internal alembic node" happened).
Optimized performance of baking input refresh in Octane image textures.
Implemented workaround for Maya bug screwing up file translators in some cases.
Implemented workaround for Maya bug screwing up UUID uniqueness for objects accessible in a scene.
Other fixes and improvements...


## OctaneRender for Maya 3.06 (test 3) - 10.10 [TEST]

CHANGES SINCE THE PREVIOUS VERSION

Improved new baking feature performance.
Minor fixes and improvements...


## Bug Fixed through our forum:

Thank you Calus& Emre for reporting this bug and sample files ;)
The issue has now been resolved.

viewtopic.php?p=308104#p308104
Kind Regards

bk3d
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