Material formula for a video display?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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Alteris3D
Licensed Customer
Posts: 36
Joined: Wed Aug 31, 2016 8:03 pm

Hi all,

This is probably a simple question for you more experienced users. I'm trying to dial in a material for a video display that would cast some illumination into an environment even if all other light sources were off. I can't seem to figure it out. I have a diffuse material with a texture map, but when I connect any type of emitter to it, the entire surface becomes luminous and I loose the display image. I've tried putting a separate surface emitter behind the surface and play with transmission and transparency, but the image gets washed out and dull, not the bright vivid display I'm going for. I've got to move on to another part of the project, hopefully on you guru's can lead me down the right path. Thanks!
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Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Hi,

Try this:
Make Diffuse material.
Add Texture Emission and connect it to Diffuse material.
Add your navigator texture image and connect it to Efficiency tab of the Emission node.
Play with Emission node power setting to get the right look.
Alteris3D
Licensed Customer
Posts: 36
Joined: Wed Aug 31, 2016 8:03 pm

That was it! I had the right setup, but connecting the texture node to the efficiency input was the key. Thanks a ton!
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