OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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Something really long, I remember writing. That I invent, there are no bugs.
It is possible to give out releases more often, having corrected at least one point of errors, instead of in 2-3 months)
I care about you), users lose interest
I do not know how to justify you, I have an official octane group, I'm doing everything on altruism, I buy octane for my own money, I do not earn anything in the group, I'm writing free lessons) Just listen to me.
https://vk.com/octanerender
I influenced your team, influenced Vladimir Shumsky, he is my good friend
Just ask you, keep people on their toes!
Sorry for bad english
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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Elvissuperstar007 wrote:Something really long, I remember writing. That I invent, there are no bugs.
It is possible to give out releases more often, having corrected at least one point of errors, instead of in 2-3 months)
I care about you), users lose interest
I do not know how to justify you, I have an official octane group, I'm doing everything on altruism, I buy octane for my own money, I do not earn anything in the group, I'm writing free lessons) Just listen to me.
https://vk.com/octanerender
I influenced your team, influenced Vladimir Shumsky, he is my good friend
Just ask you, keep people on their toes!
Sorry for bad english
it would be nice, that when You share stuff on "Your" group, You would point "authors" of material You use. The way it is now is far from professional to say the least.
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

every time I go to the Maya plugin forum and see the number changes... my head drops.... OctaneRender® for Maya® 3.06 (test 3) - 10.8 [TEST]
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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I support lesser test builds but more stable updates.
We've seen bugs not fixed for loong time. But you do want to have the new features.
So i opt for stable builds.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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kcpr-raffaEl
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Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
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oguzbir wrote:I support lesser test builds but more stable updates.
We've seen bugs not fixed for loong time. But you do want to have the new features.
So i opt for stable builds.
I think these two options doesn't exclude each other.

Why not post [TEST] versions, and people who wants only [STABLE] just don't download and use it?
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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Because it has been tried and failed many times.
Workload wise and due to some problem I'm umaware of Haze once said that max plugin adptation is somehow takes more time to do it.

I remember not having viewport textures for months. And hasnt been corrected quite long time.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Rik
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Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Sorry, I'd happily accept a few non-critical bugs if it meant we could get adaptive sampling earlier. Octane's always had the odd glitch here and there so it would be well worth it to almost half your render time. Am I the only one who thinks this is important?

Vray has it, Fstorm has it, Octane standalone has it, even the other plugins have it. But we don't because we're waiting for a mythical bug free release which will never happen anyway since users will always find some bug.

There are loads of threads here devoted to tweaking hardware and benchmarking with thousands being spent to get a faster render which we wouldn't need if we were given the AS like everyone else has.
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

faloff mat convert metall
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solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

Oh man... this is tormenting.... OctaneRender® for Maya® 3.06 (test 3) - 10.9 [TEST]
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Hair and Fur seems to be broken. It worked in 4.20.
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