Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

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aoktar
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valters wrote:BUG overall or on my side?
Creating diffuse material >> adding Image Texture and loading PNG texture linking to Bump = Everything is working
but
Now adding to our Image Texture Projection node = Still working
Last step..changing Projection mode to BOX or other = Bump not working

So on my side bump is working only in UV mode. BOX and others not working :oops:
There's not any change on plugin side and i can't see any problems as you reported. May it be a temporary problem while editing?
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valters
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aoktar wrote:
valters wrote:BUG overall or on my side?
Creating diffuse material >> adding Image Texture and loading PNG texture linking to Bump = Everything is working
but
Now adding to our Image Texture Projection node = Still working
Last step..changing Projection mode to BOX or other = Bump not working

So on my side bump is working only in UV mode. BOX and others not working :oops:
There's not any change on plugin side and i can't see any problems as you reported. May it be a temporary problem while editing?
Thanks for reply. Good to hear that on your side is everything fine. Will finish the project as it is now and will do more testing later, and will report
JavierVerdugo
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Hey Aoktar,

I have some time to test anything you need, let me know.
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Ron
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Hey Ahmet,

just want to drop a line and say that this latest build runs so smooth and nice here. Had no crash so far and get very nice results with AS! Material caching runs well, too!
Again: thanks for your constant support and continuous development!

Best - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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aoktar
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Ron wrote:Hey Ahmet,

just want to drop a line and say that this latest build runs so smooth and nice here. Had no crash so far and get very nice results with AS! Material caching runs well, too!
Again: thanks for your constant support and continuous development!

Best - Ron
Thanks for feedback :)
Using cache system looks like give much extra performance for all previews and material convert times. I suppose that decrease the delays on image connect/disconnections, etc.. At least it's like that on me. Only concern for freeing up the cached images. it release them when changing/closing current scene or at end of rendering in picture viewer.
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eyeonestudio
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I am always thankful for your efforts.
Are there plans to include "Deep Image - EXR" and "Infinite Plane"? :P
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aoktar
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eyeonestudio wrote:I am always thankful for your efforts.
Are there plans to include "Deep Image - EXR" and "Infinite Plane"? :P
Yes! But i need to finish currect tasks. Maybe for 3.07 or so.
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Iceman9
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eyeOne posted a test where try-planar was working. Then in Test2 you said it the feature was disabled. Is it working in VTest3? If not when should we expect that feature? Thanks.
Last edited by Iceman9 on Wed Mar 15, 2017 7:27 pm, edited 1 time in total.
jelly
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Hi, I have not read 17 pages, I have just installed test 3 and noticed a new "expected exposure" tab with default value set to 1. I do not know what it controls and the meaning and how it may influence render time or quality. Any infos? It would be appreciated. Thank you.
Windows 10: Cinema 4D R19 + Octane 3 plugin
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aoktar
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jelly wrote:Hi, I have not read 17 pages, I have just installed test 3 and noticed a new "expected exposure" tab with default value set to 1. I do not know what it controls and the meaning and how it may influence render time or quality. Any infos? It would be appreciated. Thank you.
https://docs.otoy.com/#cinema-4d-v3-plu ... th-tracing
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