Problem with alpha image over a material with dirt texture

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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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Hi,

It's a while I meet this problem and never found a solution.
When I use a decal mesh with a alpha image over a mesh with a material set with dirt texture, the result is the decal minus alpha as expected but with a dark rectangle covering the decal, if I remove the dirt texture, the result is ok. The alpha shadow is activated in the kernel, though on or off it doesn't change anything.

Any idea ?
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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bepeg4d
Octane Guru
Posts: 10466
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Enrico,
the only thing that comes to my mind is to bake the dirt before applying the decal. :roll:
ciao beppe
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
Contact:

bepeg4d wrote:Hi Enrico,
the only thing that comes to my mind is to bake the dirt before applying the decal. :roll:
ciao beppe
Indeed that could be a solution, will check it.
Thanks
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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