Hi everyone,
is there way I could transfer or calculate HDRI rotation from octane (X,Y cordinates) to C4D (H/P/B)
In octane I got only X and Y from -1 to 1
in Cinema H/P/B 360 degrees
any ideas how to sync those settings
thanks
Krzysztof
HDRI rotation from octane to C4D
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- krzychuc4d
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We can only send data to Octane...
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- krzychuc4d
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but how to convert these values? not transfer with plug-in
octane value X and Y to cinema HPB values ?
and type coordinates to cinema manually
I was trying couple things
1.
in cinema I have created sky object and applied HDRI to it
sky object (infinite object same like "texture environment" in octane) and HDRI is not transferred to octane.
2.
If I create sphere in c4d and apply HDRI octane will not recognize sphere with HDRI as "texture environment"
its not working too
3.
I did expression that converts coordinates
X =0.6523 (octane value)
X (-1 TO 1) rangemaper (input -1 to 1) (output -360 to 360)
X out (c4d value)=234.36 ° connected to SkyObject H input node
Y = -0.035 (octane value)
Y (-1 TO 1) rangemaper (input -1 to 1) (output -360 to 360)
Y out = -12.564 ° connected to SkyObject P input node
it's close but still not accurate
after I render there is visible offset on render
so it's not possible to use HDRI with multipass
The reason why I do this.
Client wants to apply his own colour correction / exposure etc to HDRI
Octane currently doesn't support 16bit and 32bit file format
thanks in advance for any advice
KN
octane value X and Y to cinema HPB values ?
and type coordinates to cinema manually
I was trying couple things
1.
in cinema I have created sky object and applied HDRI to it
sky object (infinite object same like "texture environment" in octane) and HDRI is not transferred to octane.
2.
If I create sphere in c4d and apply HDRI octane will not recognize sphere with HDRI as "texture environment"
its not working too
3.
I did expression that converts coordinates
X =0.6523 (octane value)
X (-1 TO 1) rangemaper (input -1 to 1) (output -360 to 360)
X out (c4d value)=234.36 ° connected to SkyObject H input node
Y = -0.035 (octane value)
Y (-1 TO 1) rangemaper (input -1 to 1) (output -360 to 360)
Y out = -12.564 ° connected to SkyObject P input node
it's close but still not accurate
after I render there is visible offset on render
so it's not possible to use HDRI with multipass
The reason why I do this.
Client wants to apply his own colour correction / exposure etc to HDRI
Octane currently doesn't support 16bit and 32bit file format
thanks in advance for any advice
KN
---
http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
Hi Krzychuc4d,
I guess, you have to convert X/Y to a vector first and then to HPB, but I will have a look at it tonight.
Cheers,
Marcus
I guess, you have to convert X/Y to a vector first and then to HPB, but I will have a look at it tonight.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra