Hi everyone,
I need to create a coral environment where I can see the surface of the water and the ocean density, preferably with volume caustics. I am using HOT for the ocean surface, which is working rather well. However, I am not having much luck with the volume caustics, and just dialing in the look of the ocean density is eluding me to a degree. Anyone care to offer some tips? Using the current test build with AS.
Thanks!
Undersea environment look...
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CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Hi jayroth,
have you tried to add a Volume VDB cube under the see to mimic the depth rays and scattering?
ciao beppe
have you tried to add a Volume VDB cube under the see to mimic the depth rays and scattering?
ciao beppe
Hi bepeg4d,
Per your suggestion, I have replaced the Octane Volume with a VDB Volume. Sadly, I don't see an improvement, though there are some differences. I am looking for a Caribbean feel to the underwater illumination, but I just cannot seem to crack it. I guess I need to read up on VDB volumes a bit...
Update: after messing around with it, I have gotten the VDB volume to look much better, in terms of the undersea appearance I'm after. Still some issues though, as discussed in the next post...
Per your suggestion, I have replaced the Octane Volume with a VDB Volume. Sadly, I don't see an improvement, though there are some differences. I am looking for a Caribbean feel to the underwater illumination, but I just cannot seem to crack it. I guess I need to read up on VDB volumes a bit...
Update: after messing around with it, I have gotten the VDB volume to look much better, in terms of the undersea appearance I'm after. Still some issues though, as discussed in the next post...
Last edited by jayroth on Tue Mar 07, 2017 10:56 pm, edited 1 time in total.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Also, does anyone know of a way to decrease the volume density in a direction perpendicular to the camera? Given that we are in a body of water, and I need to be able to see the water surface, the VDB volume is effectively obscuring the surface, and that's a problem...
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!