Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

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aoktar
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thanulee wrote:Its not actually. Ur attitude and ur tone is annoying, while I politely asked 3 times about this. U been ignoring me and thats unacceptable. If u do not understand that part of ur job description is to reply/explain to each customer (even if u consider him/her an annoying prick) and not selectively as well as equally respond to each request, then something is terribly wrong here.

For the actual request:
U designed it to work this way, its not a standalone feature, its a simple c4d option and i guess (actually i do not guess i asked other devs how hard is something like this) that it would be very easy to implement it. But u choose not to. Have a nice weekend.
Let's make it clear. I don't have any problem with users or people. But i don't have to answer every questions or there's no any rules to answer or see every questions. You cannot expect a special personal attention for yourself. There's lot of people and i cannot answer everybody by stealing time from development or support. This is a forum and its purpose that's getting help from others or helping to others.

For next;
I'm developing this plugin alone also having support responsibility. And shaping up at same way. Nobody is aware of hardness of this. Working on 7/24 sometimes and trying to cover up the missing features of core or C4D sdk's weakness for what i want to do. If somethings is possible or it's time to start then i do. Otherwise i'll not. There's priorities, roadmap with issues and impossibilities.
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bartolos
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You are clearly under a lot of pressure. :( I know what you feel. It says more about your employer than you Ahmet.
You're a wizard, and wizards make magic happen, but customer support is a completely different thing.
KonstantinosD
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Hello,

Small suggestion for nodes editor if I may, (see attached pic)

Problem: If I want to select multiple nodes, I can drag the mouse and form a square that selects everything inside, however if I want to select only the nodes in the circles to copy them in a new material I can't at the moment without selecting the others as well. (of course if I'm wrong here please let me know how and read no further )

Suggested solution: Hold down ctrl or shift or anything and add nodes to selection or remove them, if something like this can be added to the plugin.



Regards,

Konstantinos
Attachments
Octane nodes.jpg
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
rwalker
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Using 3.06-TEST2 on Mac OS 10.11.6, C4D 16.050, GTX 780+GTX780ti, nVidia Web Driver 346.03.15f02, CUDA Driver 8.0.63 - when I create an Octane shader and click on "Node Editor," the Node Editor does not appear. Nothing happens. What do you think?
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aoktar
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KonstantinosD wrote:Hello,

Small suggestion for nodes editor if I may, (see attached pic)

Problem: If I want to select multiple nodes, I can drag the mouse and form a square that selects everything inside, however if I want to select only the nodes in the circles to copy them in a new material I can't at the moment without selecting the others as well. (of course if I'm wrong here please let me know how and read no further )

Suggested solution: Hold down ctrl or shift or anything and add nodes to selection or remove them, if something like this can be added to the plugin.
Regards,
Konstantinos
I'll add shift for additive selection. Btw at the moment copy/paste from material to material is a possible option. Or opening the two materials in NE and duplicating by ctrl+drag is another one. So ctrl is reserved for duplicating. Just an info for you.
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KonstantinosD
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You rock!

Konstantinos
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rwalker
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rwalker wrote:Using 3.06-TEST2 on Mac OS 10.11.6, C4D 16.050, GTX 780+GTX780ti, nVidia Web Driver 346.03.15f02, CUDA Driver 8.0.63 - when I create an Octane shader and click on "Node Editor," the Node Editor does not appear. Nothing happens. What do you think?
Reverting to 3.03.3-R1 restored "Node Editor" function. Any ideas why it would not be working in 3.06-TEST2?
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eyeonestudio
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<<< Render failure detected!!! >>> :?

3.06 T2 (caching system test version)
With Environment Fog


2017-03-07_043328.png
Attachments
octane 3.06 TEST 2 170307 044424.log
(21.12 KiB) Downloaded 180 times
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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lucioing
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bartolos wrote:You are clearly under a lot of pressure. :( I know what you feel. It says more about your employer than you Ahmet.
You're a wizard, and wizards make magic happen, but customer support is a completely different thing.
Dear friend,
maybe you don't realize how much we, c4d user, are lucky to have Ahmet as developer. If you don't, please, BELIEVE me...
I think that, in THIS post, we have to help Ahmet in finding critical step, operations and so on.
The suppor is ONLY for the stable release, I mean...
Anyway, every note, advice and so on, are welcome if that mean to reach the stable release as quickly is possible.
Thank you again, Ahmet, for you heavy job.

L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
rwalker
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rwalker wrote:
rwalker wrote:Using 3.06-TEST2 on Mac OS 10.11.6, C4D 16.050, GTX 780+GTX780ti, nVidia Web Driver 346.03.15f02, CUDA Driver 8.0.63 - when I create an Octane shader and click on "Node Editor," the Node Editor does not appear. Nothing happens. What do you think?
Reverting to 3.03.3-R1 restored "Node Editor" function. Any ideas why it would not be working in 3.06-TEST2?
FIXED. Re-installed 3.06-TEST 2 standalone and c4doctane plugin, all working OK now.
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