Weekly Dev Update [02/21/16]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi all,

Bikram is on leave this week, so here is an update for you - since our last update, we've had versions 9.35--9.40, most of which are issue fixes. The following is the changelists from these releases. I hope to add some more detail to these tomorrow.

OctaneRender for Maya 3.05.3 - 9.35

Added "All available slaves for batch" setting to Octane globals. Allows the batch rendering process to occupy all available Octane render slaves, no matter which of them are enabled in the locally stored net-rendering setting. Disabled by default.

OctaneRender for Maya 3.05.3 - 9.36

Implemented batch command line flags to use all local GPUs and all available network slaves.

OctaneRender for Maya 3.05.3 - 9.37

Implemented a support of clay modes.

OctaneRender for Maya 3.05.3 - 9.38

Quick fix release: Implemented separate gradient processing for volume gradient nodes.

OctaneRender for Maya 3.05.3 - 9.39

[details to come]

OctaneRender for Maya 3.05 - 9.40

Compression and half-float are now supported for non-compound exr too.


Please keep comments and issue reports coming.

All the best
haze
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Jolbertoquini
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Joined: Sun Aug 31, 2014 7:08 am
Location: London
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Please Haze can we have a full support of UVset? right now is broken and doesn't work as standalone.
Cheers,
JO
Octane Render for Maya.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Jolbertoquini wrote:Please Haze can we have a full support of UVset? right now is broken and doesn't work as standalone.
Cheers,
JO
Hi Jo, Bikram is looking into this today :)
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