Octane Live Platform Testing Release (pre-23) [obsolete]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Ayertosco
Licensed Customer
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Joined: Fri Jun 18, 2010 7:26 am
Location: Varese, Italy

andrian wrote:Hay guys, how to share a material to Octane Live DB?
When you create a material\texture macro, just save the node as "Live DB" (from the drop box) instead of .ocm file
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andrian
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Ayertosco wrote:
andrian wrote:Hay guys, how to share a material to Octane Live DB?
When you create a material\texture macro, just save the node as "Live DB" (from the drop box) instead of .ocm file

Thanks I just saw it :D
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erwinr
Licensed Customer
Posts: 39
Joined: Fri Jan 15, 2010 7:48 am

Hi, I am very thrilled to find that pre 2.3 is released !!!

quick question is if I install it on my work computer with my live ID and pass, will I be able to do the same to my home computer ?

with the same license...


thanks

-e
havensole
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Yes. When you are done for the day and head home go to the account preferences tab in octane and deactivate it on that machine. When you get home just enter your account info on the machine there and activate it. Once done there deactivate it again so when you get to your work machine you can reactivate it there.
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erwinr
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Joined: Fri Jan 15, 2010 7:48 am

oh thats easy enough, thanks!
DayVids
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Joined: Tue May 11, 2010 2:35 am

I think it can take up to an hour to deactivate, so be aware of that if it doesn't happen right away, just give it a bit and check back.
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vanlicht
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Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

I guess it's the right place to post this question.
For light emitter using texture emitter (RGB) option or black body,
is there a way to intensify the light even more?
Either make RGB able to exceed over value of one (e.g. using HSV value)
or set the Power limit beyond 1000.

I kept experimenting how to simulate the spotlight effect, even it's far away.
I think the problem I encounter is that the light decays too fast.
The problem is that I can' shorten the distance since the set and scene files
are already built that way (in Maya, using centimeter unit).

The effect could achieve the light torch spotlight that can shoot up into the cloud for instance.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Another question, there's a button next to the emitter power slider, called "toggle linear or logarithmic distribution." What does it do here? I switched around and didn't notice any apparent changes.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

vanlicht wrote:I guess it's the right place to post this question.
For light emitter using texture emitter (RGB) option or black body,
is there a way to intensify the light even more?
Either make RGB able to exceed over value of one (e.g. using HSV value)
or set the Power limit beyond 1000.

I kept experimenting how to simulate the spotlight effect, even it's far away.
I think the problem I encounter is that the light decays too fast.
The problem is that I can' shorten the distance since the set and scene files
are already built that way (in Maya, using centimeter unit).

The effect could achieve the light torch spotlight that can shoot up into the cloud for instance.
just increase the tonemapper's exposure, about the log/linear button, it just changes the slider's distibribution from a logarthmic to a linear one.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

No problem getting Octane to run with the new Live system. But, its so crashy I can barely make a move.
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