
I saw nothing in that thread in regard to displacement, which has separate needs than ordinary textures, if I am not mistaken...
And like the other guys said, I really need this in my (LW) plugin -- but even more importantly, this needs to be implemented in a way that us LightWave folk can do LW procedurals into a texture image node, or that script would be of limited use. It's better than nothing for sure, if it could be brought into LW etc (and do displacements), but this needs to be a true feature of Octane's core, imho.. So please Marcus & Co, do not count this one as answered.
Edit: I just remembered that we already have this ability (random textures on instances, in addition to random RGB Spectrum, but not on displacements), since Juanjo was able to make this work in LW doing the following: [1] various texture images are plugged into Gradient2 texture at separate keys (with Interpretation set as Constant) [2] Octane RandomColor Texture node plugged into Gradient2 Input Texture. [3] Gradient2 node plugged into Octane Material > Diffuse, etc.. and we have had this for a good while.