HI
We have a box and a very bright sun outside power is around 10. When displacement is not used it is pitch black inside the box like it is supposed to be. But with displacement you can see it is bright. Somehow sun rays get inside the box even though no visible cracks because of displacement is it a bug? Thank you
Displcement problem
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
paride4331 wrote:Hi coilbook,
I found no issue.
You should adjust the Mid level in displacement and ray epsilon.
Regards
Paride
Hi
I attached max file for you guys. As you can see it is a closed box. Camera is inside the box but you can see the light inside of it even though you are not supposed to. When displacement is not used it is pitch black like it is supposed to be.
We adjusted mid level where each side overlaps (see image) but you can still see light inside the box
- Attachments
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- dis problem max file.zip
- (1.58 MiB) Downloaded 177 times
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I think not be an issue, the surface with a displacement map is not a real surface, so the light would go through.
Higher the level of displacement, more light goes through.
Perhaps protresti solve this issue, using a proper unwrap, or by a box inside a box.
Try to play with the attached scene.
Regards
Paride
I think not be an issue, the surface with a displacement map is not a real surface, so the light would go through.
Higher the level of displacement, more light goes through.
Perhaps protresti solve this issue, using a proper unwrap, or by a box inside a box.
Try to play with the attached scene.
Regards
Paride
- Attachments
-
- dis problem2.zip
- (1.61 MiB) Downloaded 177 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,
I think not be an issue, the surface with a displacement map is not a real surface, so the light would go through.
Higher the level of displacement, more light goes through.
Perhaps protresti solve this issue, using a proper unwrap, or by a box inside a box.
Try to play with the attached scene.
Regards
Paride
Thank you.