Quick update, the port from a ICE node to the renderer seems to work.
The functions to create, check und delete the Octane node is also working.
Now i will try to fill the Octane node with the VDB grid data.
For the medium Node, which defines how the grids look, i will build a volume material shader, which will be the best solution, i think.
face
Octane for Softimage 3.0x
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Hey Face
Do you think it will be possible to render Mootzoid emfluid volume ?
http://www.mootzoid.com/plugin/emfluid5
All the best
Phil
Do you think it will be possible to render Mootzoid emfluid volume ?
http://www.mootzoid.com/plugin/emfluid5
All the best
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
I hope so, but first i must buy a license from Eric.wireframex wrote:Hey Face
Do you think it will be possible to render Mootzoid emfluid volume ?
http://www.mootzoid.com/plugin/emfluid5
All the best
Phil
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
I suppose the demo plugin will work ?
Ask to Eric
Ask to Eric

Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Yes, maybe it will work.wireframex wrote:I suppose the demo plugin will work ?
Ask to Eric
You can also use the emfluid as source, generate a vdb sphere from each point and add a noise to it.
So you only need a few particles as source, which reduces the simulation time.
Haven´t tested it, because i will include the vdb in the renderer first to render animation inside Softimage, so i don´t know how it will look...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Ok, first render inside Soft.
Medium parameters are changed by hand in the nodegraph, because missing shaders, but looks ok i think.
face
Medium parameters are changed by hand in the nodegraph, because missing shaders, but looks ok i think.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
It looks good 

Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Have updated some things.
At fist the VDB´s can generated as SDF or fog volumes, before only fog volumes were generated.
This will have the advantage, generated as SDF, the displacement will be much better.
So i have at second, updated the noise functions to work with the both volume types and have switched to a better displacement methode.
Looks pretty nice i think...
At fist the VDB´s can generated as SDF or fog volumes, before only fog volumes were generated.
This will have the advantage, generated as SDF, the displacement will be much better.
So i have at second, updated the noise functions to work with the both volume types and have switched to a better displacement methode.
Looks pretty nice i think...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- Elvissuperstar007
- Posts: 2513
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Great, you would release before release octane 4
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Elvissuperstar007 wrote:Great, you would release before release octane 4

Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9