just stopping by to thank for your effort

cheers!
Moderators: ChrisHekman, aoktar
I'm trying;) Thanks!TonyBoy wrote:+1 on congratulations, Ahmet! I hope you get enough sleep and recreation.
What's missing features? There's nothing one missing against previous one.thanulee wrote:"Here is new topic for version 3.06. This is still WORK IN PROGRESS and based on a TEST SDK( 3.06-TEST). Far from stable at the moment.
It's still has a lot of missing features in plugin side and they are needed to be improved. And I don't recommend for COMMERCIAL jobs at the moment."
Why in every version there is missing features from the previous one? Why dont u keep it in beta till its finalized or at least support all the features needed before releasing it? Ofc debugging from users is a great help, but just add everything in there and then give it to us. Now if stuff are missing what is the point to even test it? Just thinking out loud.
It means the new features come with latest SDK. I'm adding step by step. If you read my previous posts you'll get why choiced the way.thanulee wrote:I quote this "It's still has a lot of missing features in plugin side and they are needed to be improved."
Sorry if i misunderstood, but there is no other way to interpret this
It's working as my test. What's details about your reports? Be sure that you're not out of VRAM if you use gpu mode.elisabettagiovi wrote:OK here's another one. It looks like bugs are after me.
This one is related to the Turbulence FD latest version of plugin for C4D + this version of Octane.
When using turbulence FD simulation the only way to avoid crashes is to turn on "simulate while rendering". This will make your render slower, but at least it does not crash.
Looks like some conflict between Octane and FD.
Cheers