Export a model with Octane textures (3Ds MAX)

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Keegs9
Posts: 2
Joined: Wed Dec 14, 2016 11:38 pm

Hello! This seems to be a simple problem but I am having trouble finding any kind of solution (simple or otherwise).

I am building assets in 3Ds MAX to use in another 3Ds MAX scene. I'd like to be able to import these models into other 3Ds MAX scenes with the Octane textures I have applied intact, but I can't seem to figure it out. My only workaround so far is to import the vanilla models as an OBJ or 3DS and re-texture them by hand, which takes a lot of unnecessary time and effort. :?

Since I'm staying in 3Ds MAX, and not transferring to another machine, I feel there has to be a simple solution for exporting models with Octane textures attached the way an .obj can with .mtl files. Thanks for the help!!!
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Keegs9,
are you trying to import a .max into a .max?
Then you do not import file, but merge file; or you could use xref objects.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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