I am building assets in 3Ds MAX to use in another 3Ds MAX scene. I'd like to be able to import these models into other 3Ds MAX scenes with the Octane textures I have applied intact, but I can't seem to figure it out. My only workaround so far is to import the vanilla models as an OBJ or 3DS and re-texture them by hand, which takes a lot of unnecessary time and effort.

Since I'm staying in 3Ds MAX, and not transferring to another machine, I feel there has to be a simple solution for exporting models with Octane textures attached the way an .obj can with .mtl files. Thanks for the help!!!