Great additions Ahmet, little workflow things like that are great. I always have a half pause when I'm creating a sub surface material, or something emissive, to remember which nodes go where. Anything like this helps.
edit - something that I love about houdini is the way you can just hit a key and then start typing in the name of the node and it pops up from a selection list. I use the commander all the time in cinema (shift-C) to do this but it'd be nice if the Octane node view had some sort of similar input method.
Version 3.05.3 (13.01.2017)
Moderators: ChrisHekman, aoktar
I'll try to add a way as shift+C. Thanks for inputgrain wrote:Great additions Ahmet, little workflow things like that are great. I always have a half pause when I'm creating a sub surface material, or something emissive, to remember which nodes go where. Anything like this helps.
edit - something that I love about houdini is the way you can just hit a key and then start typing in the name of the node and it pops up from a selection list. I use the commander all the time in cinema (shift-C) to do this but it'd be nice if the Octane node view had some sort of similar input method.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi Ahmet,
I like the materials "Create" additions. Looks good to me. Even when I know what to use its faster to just klick one button.
Also I like the idea of using some sort of search list like in Houdini to drop down nodes. I spend too much time searching the left hand list for the nodes I need. (Although you have made it as smooth as possible by coloring the nodes)
P.s. small feedback on adaptive sampling:
Works great so far. I did not get any crashes
What I noticed is, that the noise pass is not showing up for final rendering.
Also if you override the octane render settings the Adaptive Sampling settings are not showing up in there. I am sure you thought of that and just did not have the time to implement.
See attachment.
Thanks a lot for your countless hours you spend making this plugin one of the best octane render plugins out there!
I really very much appreciate it!
I like the materials "Create" additions. Looks good to me. Even when I know what to use its faster to just klick one button.
Also I like the idea of using some sort of search list like in Houdini to drop down nodes. I spend too much time searching the left hand list for the nodes I need. (Although you have made it as smooth as possible by coloring the nodes)
P.s. small feedback on adaptive sampling:
Works great so far. I did not get any crashes

What I noticed is, that the noise pass is not showing up for final rendering.
Also if you override the octane render settings the Adaptive Sampling settings are not showing up in there. I am sure you thought of that and just did not have the time to implement.
See attachment.
Thanks a lot for your countless hours you spend making this plugin one of the best octane render plugins out there!
I really very much appreciate it!
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Guys thanks for inputs on my video of changes! What you think for hiding emission/medium buttons when slots are having a texture? As i did for displacement section!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- KonstantinosD
- Posts: 65
- Joined: Sun Dec 13, 2015 9:18 am
- Contact:
It looks good to me..! It's turning out to be an awesome plugin with all this small but important changes.. Kudos!
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
Hi,
incredible speed at the end of calculation
with AS,

AS and control by threshold are very cool ...
anyway, your integrations are always smart and welcome, keep it up!!!
incredible speed at the end of calculation


AS and control by threshold are very cool ...
anyway, your integrations are always smart and welcome, keep it up!!!
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Those improvements are very welcome!aoktar wrote:Guys thanks for inputs on my video of changes! What you think for hiding emission/medium buttons when slots are having a texture? As i did for displacement section!
Thanks so much for your constant work and dedication to details and improved workflow!
Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Ok! I've created new topic for 3.06 build. Better to move there. It will be stay on wip/test state until revisions are completed.
viewtopic.php?f=85&t=59657
viewtopic.php?f=85&t=59657
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cinema4D gets stuck when I try to load in octane materials from the c4d content browser that I saved there in 4.5 R2
Rolling back to 4.5 R2 fixes that, but in 5.3 R1 it doesn't work
Maybe someone else already reported this but I thought I'd tell you
C4D version is R17.055 Studio
Standalone version is 5.3 R1 and 4.5 R2 used in correct combination
Status bar says this:
Rolling back to 4.5 R2 fixes that, but in 5.3 R1 it doesn't work
Maybe someone else already reported this but I thought I'd tell you
C4D version is R17.055 Studio
Standalone version is 5.3 R1 and 4.5 R2 used in correct combination
Status bar says this:
Windows 10 Pro -- RTX 2070 x 3 -- Ryzen 1920X, 32GB -- Blender, Standalone, Cinema4D
Which material?Chromfell wrote:Cinema4D gets stuck when I try to load in octane materials from the c4d content browser that I saved there in 4.5 R2
Rolling back to 4.5 R2 fixes that, but in 5.3 R1 it doesn't work
Maybe someone else already reported this but I thought I'd tell you
C4D version is R17.055 Studio
Standalone version is 5.3 R1 and 4.5 R2 used in correct combination
Status bar says this:
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw