Just a friendly suggestion .
Version 3.05.3 (13.01.2017)
Moderators: ChrisHekman, aoktar
Thanks! I know what you mean. I just wanted to get better bugreports for this test versions.uncia wrote:Don't post plugin with this files![]()
Just a friendly suggestion .
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! Unfortunately you'll need Cuda 8.0. Same problem is valid for me too. I don't want to upgrade but no luck without it.bododge wrote:Will the stable release for 3.06 require Cuda 8 for mac users, or just the wip release? I didn't think that change was coming until 3.10. I'm still on 10.10 and would prefer to keep it that way on this machine.
Thanks for all your hard work!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just wanted to get some opinions about these revisions on displacement/emission/medium creations in material. Main reason is to make a simpler texture menu under octane materials. These nodes will not visible in any menu and it's possible to create by buttons or Node editor anymore. Please see attached video and let me know your thoughts.
- Attachments
-
- 2017-02-21_04-13-40.mp4
- (5.27 MiB) Downloaded 4991 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- bertritude

- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
Hi Aoktar,
displacement/emission/medium creations in material is a good idea and it's quicker for me. Thanks for it.
I tried yesterday to render a scene without adaptative sample and without and time to render was the same. There's a TFD smoke + fire container inside.
What kind of scenes will it improve ?
displacement/emission/medium creations in material is a good idea and it's quicker for me. Thanks for it.
I tried yesterday to render a scene without adaptative sample and without and time to render was the same. There's a TFD smoke + fire container inside.
What kind of scenes will it improve ?
+1bertritude wrote:Hi Aoktar,
displacement/emission/medium creations in material is a good idea and it's quicker for me. Thanks for it.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG wrote:+1bertritude wrote:Hi Aoktar,
displacement/emission/medium creations in material is a good idea and it's quicker for me. Thanks for it.
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
oh yes these seem pretty convenientaoktar wrote:Just wanted to get some opinions about these revisions on displacement/emission/medium creations in material. Main reason is to make a simpler texture menu under octane materials. These nodes will not visible in any menu and it's possible to create by buttons or Node editor anymore. Please see attached video and let me know your thoughts.
