Hey guys,
I'm an Octane newb, but really trying to figure this out and any suggestions/advice would be greatly appreciated.
I'm working with a 240 frame camera push through a castle interior. Everything is static in the scene. I watched Dobromir Dyankov's tut on optimizing my scene, and got the render time (in the Octane Live Viewer) down to 73 seconds.
When I send the animation to Picture viewer, my render time jumps to 128 seconds/frame.
Here's the scene I'm rendering:
Here are my PV render settings:
Can't access my Octane render settings as I'm finishing up a render as I type, but here are a few details:
- Pathtracing mode
- 2048 Samples
- Diffuse Depth = 8
- Specular Depth = 0
My Computer Specs:
- Win 7
- Intel i7-5930K @ 3.50 GHz
- 64GB RAM
- 2 GTX 1080s
Thanks for your time.
K
Picture Viewer Render slower than Live Viewer
Moderators: ChrisHekman, aoktar
- kyledettman
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- Location: Atlanta, GA
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Are you considering export and update times also?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
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- kyledettman
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- Location: Atlanta, GA
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I'm exporting a tiff sequence. Would that affect the export time? Also, what do you mean by update time?aoktar wrote:Are you considering export and update times also?
If I render frame 135 in the Live Viewer window (0% - 100%), it takes 73 seconds. When I send that frame to live viewer, it takes 128 seconds (0% - 100%).
Thank you for your help.
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
- kyledettman
- Posts: 7
- Joined: Fri Feb 10, 2017 9:52 pm
- Location: Atlanta, GA
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How would I do this? I can't find a Live Viewer resolution dialog anywhere.GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
LOCKRES icon is for that as LOCK shaped.kyledettman wrote:How would I do this? I can't find a Live Viewer resolution dialog anywhere.GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- kyledettman
- Posts: 7
- Joined: Fri Feb 10, 2017 9:52 pm
- Location: Atlanta, GA
- Contact:
Got it. Yes, they're the same resolution. I also checked the TIFFs I exported. Is this a behavior that is normal? Or am I just throwing too much at the Picture Viewer? It's a scene with 2 big area lights, and 8 small lights.aoktar wrote:LOCKRES icon is for that as LOCK shaped.kyledettman wrote:How would I do this? I can't find a Live Viewer resolution dialog anywhere.GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
Is the render immediately starting when you press start button in Live viewer? There should be some collect/preperation and update phases before first pixel rendered in the renderer.kyledettman wrote:I'm exporting a tiff sequence. Would that affect the export time? Also, what do you mean by update time?aoktar wrote:Are you considering export and update times also?
If I render frame 135 in the Live Viewer window (0% - 100%), it takes 73 seconds. When I send that frame to live viewer, it takes 128 seconds (0% - 100%).
Thank you for your help.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw