Picture Viewer Render slower than Live Viewer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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kyledettman
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Hey guys,

I'm an Octane newb, but really trying to figure this out and any suggestions/advice would be greatly appreciated.

I'm working with a 240 frame camera push through a castle interior. Everything is static in the scene. I watched Dobromir Dyankov's tut on optimizing my scene, and got the render time (in the Octane Live Viewer) down to 73 seconds.

When I send the animation to Picture viewer, my render time jumps to 128 seconds/frame.

Here's the scene I'm rendering:
Castle Scene
Castle Scene
Here are my PV render settings:
Render Settings
Render Settings
Can't access my Octane render settings as I'm finishing up a render as I type, but here are a few details:
- Pathtracing mode
- 2048 Samples
- Diffuse Depth = 8
- Specular Depth = 0

My Computer Specs:
- Win 7
- Intel i7-5930K @ 3.50 GHz
- 64GB RAM
- 2 GTX 1080s

Thanks for your time.

K
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aoktar
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Are you considering export and update times also?
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GIOLETS
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Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
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kyledettman
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aoktar wrote:Are you considering export and update times also?
I'm exporting a tiff sequence. Would that affect the export time? Also, what do you mean by update time?

If I render frame 135 in the Live Viewer window (0% - 100%), it takes 73 seconds. When I send that frame to live viewer, it takes 128 seconds (0% - 100%).

Thank you for your help.
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
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kyledettman
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Location: Atlanta, GA
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GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
How would I do this? I can't find a Live Viewer resolution dialog anywhere.
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
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aoktar
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kyledettman wrote:
GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
How would I do this? I can't find a Live Viewer resolution dialog anywhere.
LOCKRES icon is for that as LOCK shaped.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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kyledettman
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Posts: 7
Joined: Fri Feb 10, 2017 9:52 pm
Location: Atlanta, GA
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aoktar wrote:
kyledettman wrote:
GIOLETS wrote:Just a silly question: have you checked that Picture viewer and Live Viever works with the same resolution?
How would I do this? I can't find a Live Viewer resolution dialog anywhere.
LOCKRES icon is for that as LOCK shaped.
Got it. Yes, they're the same resolution. I also checked the TIFFs I exported. Is this a behavior that is normal? Or am I just throwing too much at the Picture Viewer? It's a scene with 2 big area lights, and 8 small lights.
Win 7 // Intel i7-5930K @ 3.50 GHz // 64GB RAM // 2 GTX 1080s // 1TB SSD
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

kyledettman wrote:
aoktar wrote:Are you considering export and update times also?
I'm exporting a tiff sequence. Would that affect the export time? Also, what do you mean by update time?

If I render frame 135 in the Live Viewer window (0% - 100%), it takes 73 seconds. When I send that frame to live viewer, it takes 128 seconds (0% - 100%).

Thank you for your help.
Is the render immediately starting when you press start button in Live viewer? There should be some collect/preperation and update phases before first pixel rendered in the renderer.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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