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Rik
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Ha. Adaptive sampling?

Been promised for bloody months and apparently it's not difficult to implement but for some reason they just don't Even though their competition has had it for a while. They have to be losing customers over this - noise is such an important issue and a major purchasing decision factor between engines.

We have to do it ourselves by 'painting' with the region render function. Not very professional and a real waste of time. Fstorm users must be laughing at us :-(
VVG
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Rik wrote:Ha. Adaptive sampling?
:-(
look this viewtopic.php?f=33&t=59552
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aoktar
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VVG wrote:and please add a mini tutorial how to set adaptive sampling in c4d (to speed up rendering)

PS
my question about Realflow particles still open. It is possible or not?
Don't know. I'll check and answer.
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pxlntwrk
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Hi,

adaptative sampling is welcome and your Node editor improvements too :D

can't wait
:::::::::::::::::
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Rik
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Finally !

I just hope AS makes it to the plugins ASAP. :D
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aoktar
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Rik wrote:Finally !

I just hope AS makes it to the plugins ASAP. :D
ASAP is unfair to me. I have lot of revisions on my side else of new sdk addons. It's like a medium sized overhaul. Also extra work came with new sdk. But i can put a PRE-TEST RELEASE if anybody wants to test the Adaptive Sampling.
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mesut
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aoktar wrote:... But i can put a PRE-TEST RELEASE if anybody wants to test the Adaptive Sampling.
yes, please.
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grain
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+10000 for AS pre-pre release, that'd be great
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aoktar
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grain wrote:+10000 for AS pre-pre release, that'd be great
Ok i'll complete missing parameters for DL kernel(PT added at the moment) and upload at tonight.
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Yan
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Can't wait !! :)
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