Hi, please forgive me I'm trying my best to explain the situation I'm facing at the moment so bare with me.
I'm currently rendering an animation which is about 1350frames and all rendered via c4d default render queue with STAGE/two cameras within the scene.
1) Everything is keyframed and movable objects are assigned with their correct Octane Render (OR) tags, LV is pretty much what I wanted when previewing all the frames
2) When rendering via render queue, everything is fine until the the the STAGE switches to 2nd camera, the animated meshes doesn't move but the camera animation does
3) Could it be I'm rendering from a TAKE system which I created that resulted in this issue or C4D render queue?
4) Lastly, I know this question is being asked a couple of times but when rendering via render queue, C4D always spit out images which I don't need. Is there a way of disabling this in the future or is there a better workaround than deleting the images after their done rendering
Line is pretty bad atm so I'll probably upload a sample scene later.
Cheers!
EDIT:
Problem solved, my take system was messed up. Cheers!
[Solved] Animation Problem
Moderators: ChrisHekman, aoktar
Yes please add a simplified scene to show what you mean exactly. I hate to read long lines for complex problems. Just horrible to try understand without some visuals and scenes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I totally understand, will upload later.aoktar wrote:Yes please add a simplified scene to show what you mean exactly. I hate to read long lines for complex problems. Just horrible to try understand without some visuals and scenes.