I've tested it in several scenes (even with a default blender scene) and I always get just the same result: if I try to render the Z-depth image (Kernel type: Info-channel > Z-Depth) in Blender Octane Edition I get plain white image. At the sme time when I use "Rendered" Viewport Shading Z-Depth image looks fine. It seems like "Z-Depth max" parameter is being set to a value close to 0 during the render for some reason.
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A. OS Windows 7 with lastest updates at the current date
B. GTX 680 4Gb + GTX 770 4Gb
C. 24 Gb RAM
D. Nvidia GeForce Game Reay Driver 378.49
E. OctaneRender Standalone 3.05.2
F. OctaneRender plugin for Blender v2.25, OctaneServer v11.21
G. Blender 2.78a Octane Render edition
Z-channel renders as a plain white image
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Strange but I'm rendering it without a problem. It renders the same in editor and in final render.
Make sure that:
Make sure that:
- - "Z-Depth m" parameter is set correctly – something above like 10 or so
- Blender's Color Management is Off –> Display Device set to None, View – Default, Exposure – 0, Gamma – 1, Look – None
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
What output file do u use?J.C wrote:Strange but I'm rendering it without a problem. It renders the same in editor and in final render.
Make sure that:
- - "Z-Depth m" parameter is set correctly – something above like 10 or so
- Blender's Color Management is Off –> Display Device set to None, View – Default, Exposure – 0, Gamma – 1, Look – None
I see no difference when saving to OpenExr. Everything is ok.
Here is an example file:
Here is an example file:
- Attachments
-
- depthScene.blend
- (715.82 KiB) Downloaded 253 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Yes , interesting. Looks like we must not turn it off 

CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group