two direct light at extremely low altitudes from the floor

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

hi again, I question - direct render
.................

at extreme low altitudes weird light he casts a shadow while small source needs to be more brighter than big = = = he himself and leads to a higher height from the floor, but when I bring it to the floor there is a strange shadow - whether all true or is it a mistake ?
1.
2017-02-15_11-28-04.jpg
2
2017-02-15_11-28-41.jpg
3
2017-02-15_11-29-24.jpg
4
2017-02-15_11-29-49.jpg
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Goldisart
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+

this feature was and 1.x and 2.x and 3.x
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2017-02-15_11-41-33.jpg
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paride4331
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Hi Goldisart,
is absolutely obvious, it is shadow cast by light No. 2, if you do not want to see it, put not "visible" to check.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
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it is obvious that she should leave but she's not missing :)
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Goldisart
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and I'm not talking about the object and two light sources . . . how light can form shadow ? from yourself ? if it is brighter than the main light source ?
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Goldisart
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mental
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2017-02-15_12-29-52.jpg
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Goldisart
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I think it will be a wrong calculation algorithm or it is simplified for speed of render and therefore a shadow

....
or is it a mistake ray trace ...
viewtopic.php?f=27&t=59415
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2017-02-15_12-23-32.jpg
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paride4331
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Hi Goldisart,
There are different issues,
if you're using DL-AO your render is correct, you do not have GI.
other issue I think there is something around unit of scale.
My testing seems to work well,
attached the test.
Let me know about.
Regards
Paride
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lux.jpg
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Goldisart
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dear programmers . . . . repeat a million times !!!! the majority of people who work professionally with 3D max do not use the meter the world .... at work ... I use cm and mm .... please .... understand what is the problem and you personally, I suggest before writing the solution - see submitted 3d scene !!!! //// I finally realized what the problem .... dear developers write script dynamics the calculation of the ray Epsilon for different worlds m cm mm inch ... that's because its a static value there are all these problems
....
unit world m = 0.0001 ( 3- 000)
unit world cм = 0,00001 ( 4 - 00000)
unit world mm = 0.00001 ( 5 - 000000)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2017-02-16_09-55-54.jpg
Last edited by Goldisart on Thu Feb 16, 2017 8:06 am, edited 3 times in total.
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Goldisart
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paride4331 - I very much wonder how you work with the meter unit !!!! I would imagine compartment hand or would have gone crazy working in this dimension
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