Hi, I've tried setting up the random shader many times with mograph cloner or seperate objects, it always provides just one color for all objects, it's a random color but they're all the same. I only can get it to work when I put the objects under a octane scatter.
Does Octane random color only support the octane scatter mode?
Random shader on Mograph Cloner
Moderators: ChrisHekman, aoktar
It's mentioned before i believe that's in manual and forums.
Randomcolor only works with octane scatter nodes in octane side. Scatter object and render instances in cloner are using same node on Octane side.
So by this scatter object and renderinstance option in cloner will generate what you're looking.
Randomcolor only works with octane scatter nodes in octane side. Scatter object and render instances in cloner are using same node on Octane side.
So by this scatter object and renderinstance option in cloner will generate what you're looking.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw