Mirrors and Dirt shader issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Rrock
Licensed Customer
Posts: 14
Joined: Wed Jan 29, 2014 12:00 am

Im trying to make tiled infinite landscapes with mirrors. On landscape material i used dirt shader for 'snow' effect.
When i placed planes with mirror material (index 1), i got this weird lines. This lines produced by dirt shader.

Lines:
Image

Scene:

Image

Material:

Image
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

the dirtmap result will be affected by objects close to or intersecting the object with the dirtmap applied.

potential solutions;

1) try adding an octane object tag to the mirror and turning off shadow visibility

2) separate the mountains from the ground, and apply material without dirt to the ground plane

3) Use the map driving the landscape displacement to mix between a material with and without the dirtmap.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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